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Galapagos

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Devlog

  • Goal-Setting, December 2020
    December 10, 2020 by triplefox
    So, since I last updated about where Galapagos is going, I went and made the pinball prototype. It exists, and you can download and play it, and now I am returning to work on Galapagos stuff, which ha... Continue reading
  • October 2020
    October 18, 2020 by triplefox
    1
    #programming, #engine development
    Since I originally made this page, I have gone through four or so iterations on Galapagos and it's changed a lot because actually following the principles I set out is really difficult! What happened... Continue reading
  • Galapagos, September 2019
    September 05, 2019 by triplefox
    3
    #fantasy console, #engine, #scripting language, #webassembly
    Since I've gone dark for the whole summer I decided it's time to summarize everything that happened and the new release plan: I dropped Web Assembly support - indirectly. The issue I encountered was t... Continue reading
  • Progress, April 2019
    April 30, 2019 by triplefox
    I was hoping that I would be able to test Galapagos for Ludum Dare 44 this weekend, but I ended up working with a great team at Noisebridge instead, and made a game about Ares delivering wine to Diony... Continue reading
  • Post-GDC Update
    March 24, 2019 by triplefox
    Hello folks, after a lot of great conversations during GDC I have worked out a more detailed plan of what's coming up next: 1. First release will be targeting late April, after Ludum Dare 44. Like wit... Continue reading
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